Now If you check, each tile (gameobject) created, will have two scripts attached to it This will create a plane like in the following picture: Here, you have to set a reference to your prefab in Prefab property.Let us understand this Toolkit with a very simple example The problems of sorting orders and such other hard algorithms used for creating isometric views are all taken care of by this toolkit with very low overhead.Calculation of positioning tiles to create a 3D illusion and Mapping of an actual location of an object to a location in isometric view is handled by the toolkit.We completely eliminate the overhead of rendering 3D scenes, and hence saving a lot of money by taking one of the hundreds of sprite sheets out there.We can save a lot of time since we do not have to model/texture/rig/. The advantages of Isometric style 3D games are obvious.But when it comes to the Isometric games you need a lot of additional code to solve common problems like sorting orders, intersecting sprites and continuous movements.Of course, it comes with the overhead of creating and rendering 3D objects.Unity as a 3D engine is quite good for developing 3D games.Here is an overview of Ultimate Isometric Toolkit: Step 4 Overview of Ultimate Isometric Toolkit
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